The only difference is that the shells from the Koopa enemy don't disappear. Although if the shell is red from a Red Koopa Troopa, it will function like a regular Green Shell, but also burn people. You can pick up their shells and use them like the Green Shell item. ![]() Simply just attack them to make them retreat into their shells. If you make contact with them, you will take damage. ![]() The Koopa Troopa makes an appearance in the first stage of Adventure Mode, where they walk back and forth. They do not affect gameplay in any sort of way. Two Green Koopa Troopas as 8-bit sprites walk back and forth in the background of the Mushroom Kingdom stage.
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![]() note that i have only tested this on one computer (Acer Aspire F15 laptop with i5-6200U 2.3gHz CPU, 8GB DDR3 RAM and NVIDIA 920M 2GB GPU), and that none of the above solutions worked for me. Call me slightly obsessed with 3d acceleration (and a bit late to the party for this thread), but i continually tested and eventually found a way to actually run bejeweled twist WITH 3d acceleration. |
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